CV/Resume

Education

  • 2019
    Ph.D. Computing Education Research (Technology, Media & Society)

    ATLAS Institute – University of Colorado Boulder

  • 2014
    2012
    M.S. Computer Science
    B.S. Computer Science

    College of Engineering and Applied Sciences - University of Colorado Boulder
    Emphasis in Human-Centered Computing
    Minor in Technology, Arts and Media

Research

  • 2017–2019
    T9Hacks

    Graduate Researcher

    T9Hacks is a women's hackathon promoting gender diversity in creative technology. The hackathon creates opportunity for women to explore new technologies, solve real-world problems, and create something amazing with a team.

  • 2016–2017
    NCWIT Retention and Recruitment of Women in CS

    Graduate Researcher Advised under Lecia Barker

    Worked as a social science researcher with the National Center for Women in Information Technology (NCWIT) on their Extension Services Project, which seeks to increase recruitment and retention of women in computing and technology undergraduate programs.

  • 2017
    Informal CS Training

    Graduate Researcher Advised under Lecia Barker

    This small research project looked at an introductory non-cs computing classroom and how students would help teach each other. We tried an intervention that prompted and guided students through questions that were indented to help them solve programming problems.

  • 2016
    BlockyTalky

    Research Assistant

    BlockyTalky is a research and outreach project lead by Ben Shapiro in the Laboratory for Playful Computation. BlockyTalky teaches students to create interactive, networked physical computing devices by using the BlockyTalky software which is built on Scratch and utilizes Raspberry Pi's.

  • Fall 2016
    Grading at Scale

    Lead Researcher Advised under Sarah Miller

    In the Fall of 2016 I worked as a TA for the 700-student Introduction to Engineering Class. This study reported on the grading practices that the 4-person grading staff took to grade weekly assignments at scale.

  • 2016–2017
    STEM Education

    Computer Science is "Hard": Uncovering Cultural Identities Within Introductory Computing Courses

    This study investigated how cultural norms permeate introductory computing courses and recognize how students adopt or reject these identities in their academic careers.

  • Fall 2015
    Gamification of CS Principles Course

    Research Assistant

    Worked under Kara Benhke, PhD on a gamified introductory Computer Science Principles course. CS Principles facilitated positive programming experiences for students, helped increase learning interest and improve attitudes of CS as a field of study, positively changed perceptions of CS as a creative practice, and also encouraged students to continue learning CS after the course had finished.

  • 2013 – 2015
    STEM Careers Infographic Project (SCIP)

    Graduate Research GK12 Fellow

    This project incorporated computing into existing K-12 courses by working with local school districts to develop standard-based curriculum appropriate for each individual school.

Teaching

  • 2014-2019
    Intro to Computer Science (CS1)
    • Computational Reasoning 1 (INFO 1201)
      Adjunct Instructor – Summer 2018 Syllabus PDF
    • Computational Reasoning 1 (INFO 1201)
      Teaching Assistant (TA) – Fall 2018 Syllabus PDF
    • Code (ATLS 1300)
      Adjunct Instructor – Spring 2016 Syllabus PDF
    • Code (ATLS 1300)
      Adjunct Instructor – Fall 2015 Syllabus PDF
    • Digital Media 2 (ATLS 3020)
      Adjunct Instructor – Spring 2015 Syllabus PDF
    Computer Science Data Structures (CS2)
    • Computer Science 2: Data Structures (CSCI 2270)
      Adjunct Instructor – Summer 2015 Syllabus PDF
    Intro to Computer Science (CS0)
    • Introduction to Computer Science Principles (ATLS 1220)
      Teaching Assistant (TA) – Fall 2014 Syllabus PDF
    • Meaning of Information Technology (ATLS 2000)
      Teaching Assistant (TA) – Spring 2014 Syllabus PDF
    Other Courses
    • Special Topics: Computer Science Education (CSCI 4830)
      Teaching Assistant (TA) – Spring 2016 Syllabus PDF
    • Introduction to Engineering (COEN 1500)
      Teaching Assistant (TA) – Fall 2016 Syllabus PDF

Outreach

  • Summer 2018
    The iSchool Inclusion Institute (i3)

    i3 Teaching Fellow

    The iSchool Inclusion Institute (i3) is an undergraduate research and leadership development program that prepares students from underrepresented populations for graduate study and careers in the information sciences. i3 Teaching Fellows will co-teach a two-week module to the 2018 cohort of i3 Scholars. Two Teaching Fellows are selected to co-teach a two-week Programming Module, introducing students to the basics of Python. Teaching Fellows will be responsible for developing and delivering the daily, in-class content of their respective modules.

  • Summer 2015
    Summer SuperSTEM

    Instructor

    Summer SuperSTEM is a summer program hosted by the Innovation Center, a maker space for the students in St. Vrain Valley School District.

    Summer SuperSTEM 3-D Printing Toy Design (intermediate level/grades 3-5)
    Learn about the craft of toy design and manufacturing through 3-D printing. You will learn how to make 3D designs in print and with Google Sketchup, then print original toy designs on a 3D printer. What you design and make is limited only by your imagination!

    Summer SuperSTEM Python Level 1 (high school level)
    Learn the basics of Python, a common and accessible programming language. If you are new to programming, this is a great class for you.

  • 2013 – 2015
    GK-12 Fellow

    National Science Foundation: Graduate Research GK-12 Fellow

    The ECSITE Project: Engaging Computer Science in Traditional Education
    This project incorporated computing into existing K-12 courses by working with local school districts to develop standard-based curriculum appropriate for each individual school.

  • 2015 – 2019
  • Summer 2013
    Summer 2014
    Summer 2015
    Science Discovery Summer Camp

    Teaching Assistant

    CU Science Discovery offers a variety of hands-on STEM (science, technology, engineering and math) camps for kids ages 5-18. Science Discovery offers intensive 1-3 week summer workshops for high school students. Workshops provide unique opportunities for older students to work in CU laboratories, interact with CU scientists, and explore STEM careers.

  • 2013–2015
    Earth Explorers

    Board Member, Evaluation Lead, Senior Volunteer, Mentor

    Earth Explorers is an independent nonprofit that partners with local schools and research institutions to provide Science, Technology, Engineering and Math (STEM) curriculum with education in filmmaking to spark a lifelong interest in STEM topics.

  • Summer 2014
    Digital CUrrents

    Teaching Assistant

    Digital CUrrents (once ATLAS-Campos EPC Summer STEM Program) is a three-week technology intensive summer workshop for high school students who are largely from underrepresented minority groups. Students learn to use software applications and gain programming skills to create and manipulate digital content and complete a final project that showcases their creative and technical talents. Workshop participants also visit with guest speakers about career opportunities in technology-related fields and enjoy field trips to local technology-focused businesses.

Publications

  • Dissertation/Thesis
    An Autoethnography of T9Hacks: 'Designing a Welcoming Hackathon for Women and Non-Binary Students to Learn and Explore Computing'
  • Full Paper
    Understanding Female-Focused Hackathon Participants' Collaboration Styles and Event Goals
  • Work-In-Progress
    The Collegiate Hackathon Experience
  • Working Paper
    The Unique Hackathon Experience
  • Article
    Framing the Gender Diversity Conversation at Student Hackathons And Some Organizational Tips
  • Article
    SCIP: Teaching Media-Based Computational Thinking Practices
  • Working Paper
    The Collaborative Learning Framework: Scaffolding for Untrained Peer-to-Peer Collaboration
  • Working Paper
    Computational Thinking for Middle School: A Case Study of an 8th Grade Multimedia Outreach Project
  • Poster
    STEM Careers Infographic Project (SCIP): Teaching Media-Based Computational Thinking Practices
  • Full Paper
    Infographics: The New 5-Paragraph Essay
  • Full Paper
    Computer Science Principles: Impacting Student Motivation & Learning Within and Beyond the Classroom
  • Poster
    Computer Science is "Hard": Looking at the Gender Gap Between Two Computing Programs
  • Poster
    How To Be a Good Programmer
  • Full Paper
    Grade-a-thons and Divide-and-Conquer: Effective Assessment at Scale
  • Presentation
    Grade-a-thons and Divide-and-Conquer: Effective Assessment at Scale

Industry Experience

  • 2012 – 2013
    ZOLL Medical

    User Experience Developer

    ZOLL is a medical company that offers EMS agencies and medical companies software solutions. I worked on the UI of ZOLL Online, maintaining current products, and helping design and integrate new products into the website. I lead projects and learn about the design cycle in a real-world setting.

  • 2010 – 2012
    College of Arts & Sciences IT (ASIT)

    User Experience Developer

    ASIT is the in-house IT department University of Colorado's College of Arts & Sciences utilizes to build web applications. I was primarily responsible for the design and implementation of the Orientation checklist, seen by all freshmen and first-year students enrolled at CU. I also helped with implementing usability changes to the Advisor Portal and the Graduation Module, used by all advisors in the college.

  • 2010 – 2011
    JILA

    Web Developer

    Transferred and updated the JILA website.